Year: 2025 | Month: October-December | Volume: 10 | Issue: 4 | Pages: 70-79
DOI: https://doi.org/10.52403/gijhsr.20250408
Effectiveness of Virtual Reality Based Training on Balance and Footwork Among Beginner Badminton Players: An Experimental Study
Prajwal Gaikwad1, Dr. Unika Purohit2
1BPT Intern, P.E.S. Modern College of Physiotherapy, Pune, India,
2Associate Professor (Sports Physiotherapy), P.E.S. Modern College of Physiotherapy, Pune, India
Corresponding Author: Prajwal Gaikwad
ABSTRACT
BACKGROUND: Virtual reality is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Competitive badminton engages a wide variety of postural changes including jumps, lunges, quick changes in direction, and rapid arm movement required for reaching shuttle in as few steps as possible while maintaining good balance and keeping the body under control.
AIM & OBJECTIVE: To check the effectiveness of Virtual Reality Based Training on Static balance and Dynamic Balance using Unipedal Stance Test and Star Excursion Balance test respectively among beginner badminton players at the end of 6 weeks.
METHOD: Subjects were taken from PDMBA sports complex as per inclusion and exclusion criteria. Initial evaluation of balance and footwork will be done at 0 week and post assessment of balance and footwork will be done at the end of 6 weeks. 3 times a week for 6week time 30-45 minutes per session.
RESULT: After 6weeks of VR training the subjects showed improvement in balance. (p<0.05, paired t-test).
CONCLUSION: VRBT can be used with traditional badminton training to improve players performance.
Keywords: Virtual Reality Based Training, Static Balance, Dynamic Balance, Beginner Badminton Players, Unipedal Stance Test, Star Excursion Balance Test.